2020-06-10 00:00:00, Jonathan Shieber@jshieber / 3:10 pm GMT•June 10, 2020comment Comment, TechCrunch
Content Categorization
/Arts & Entertainment/Music & Audio
Word Count:
1510
Words/Sentence:
27
Reading Time:
10.07 min
Reading Quality:
Adept
Readability:
13th to 15th
Live-streamed entertainment in virtual venues represents a new source of cash for musicians and their labels and a new onramp for users into the metaverses created by massively multiplayer online games like Roblox, Fortnite, and Minecraft.
On the artist side,Wave has different tiers for musicians based on how much they can afford, and as part of the company's latest funding round it's investing in tools to make the creation of these virtual spaces even easier for artists who want to put on a basic Wave show.
At the time, the company's mission to bring artists to larger audiences through technology and virtual worlds seemed like a letter from the future – a playground for avant-garde visual artists and musicians.
It's a potentially highly lucrative piece of virtual commercial business sitting at the intersection of several trends accelerated by social changes the world's response to the COVID-19 pandemic has wrought."
A rumored partnership with a large social gaming platform is also in the works as is a concert with the Emmy, Grammy, Oscar, and Tony award-winning artist and producer John Legend (as part of the company's One Wave series of events).
Keywords
Interested in Learning More?
Article Analysis is at the foundation of powerful media monitoring and insights. Learn what you can build with powerful curated search engines, real-time listening and trend analysis on the topics, markets and companies critical to your organization.